I also removed "Lucario Yoshi," which was erroneously included in prior versions (like all Pokémon amiibo, scanning Lucario will simply give you a default amiibo Yoshi).
Super mario kart 7 series#
Yoshi series characters (Super Smash Bros. Yoshi is a dinosaur who appears frequently through out as a main character in the Super Mario series.
Super mario kart 7 driver#
This goes over Baby Luigi on all vehicles and features custom voice clips, CPU models, LOD models, custom icons, and custom driver Wing_SpdMaxFwd_N should be the maximum speed while gliding, Wing_SpdMaxFwd_D should be the maximum speed while diving, Wing_GndLift should determine how effectively the kart can bounce while landing to gain additional speed.Yoshi dash media In the fourth film, it had been revealed in flashback that he was killed by Richard Sharpe and his 95th Rifles, due to his own Yoshi Kart is a sequel to Mario Kart series. SpdMaxFwd_L is the maximum speed without coins, while SpdMaxFwd_H is the maximum speed with 10 coins. There are three in-game statistics related to air speed ( Wing_SpdMaxFwd_N, Wing_SpdMaxFwd_D, Wing_GndLift), two in-game statistics related to land speed ( Drive_SpdMaxFwd_L, Drive_SpdMaxFwd_H) and two in-game statistics related to underwater speed ( Float_SpdMaxFwd_L, Float_SpdMaxFwd_H). In-game off-road statistics ( Param_OffRoad) BrakeRt should be the relative maximum speed while in off-road terrains, while SlipRt should determine how much does the kart slip in said terrains. There are 2 in-game statistics related to Off-Road, BrakeRt and SlipRt, that are applied to three types of off-road terrains ( DIRT, SAND and ICE), each one of which has three degree ( L, M, H). In-game Mini-Turbo statistics ( Param_MiniTurbo) The first is the duration of the Mini-Turbo boost in frames, the second is the duration of the Super Mini-Turbo boost in frames. There are two in-game statistics related to Mini-Turbo, Dash_FrmMiniT_Lv1 and Dash_FrmMiniT_Lv2. In-game drift statistics ( Param_DriftStart) Considering the in-game name of the statisics ( DriftStart), this statistics should determine how much does a kart slip before the drift begins. There is only one in-game statistics related to Drift, named OuterSlip. In-game acceleration statistics ( Param_Accel) Since the top speed is relatively low in all engine classes, Drive_AccLmtFwd is very frequently not a limiting factor, causing different acceleration values to have the same effective acceleration. the maximum amount of distance units/frame that can be added to the current speed in each frame. how much the fraction of current speed to maximum speed increases over time, Drive_AccLmtFwd determines the maximum increase in absolute speed per frame, i.e. It is important to note that, while Drive_SpdKfFwd determines relative acceleration, i.e. Drive_SpdKfFwd actually determines how fast the vehicles accelerates, while Drive_AccLmtFwd works as a limiter, fixing the maximum amount of speed increase per frame. There are two in-game statistics related to Accceleration, Drive_AccLmtFwd and Drive_SpdKfFwd. An additional Level of unknown purpose, named Default, is contained in those tables. The following tables are used by the game to convert the Level of each statistics into the corresponding values of the in-game statistics. Gliders' statistics ( Point_Wing) Gliders ( Point_Wing) Tires' statistics ( Point_Tire) Tires ( Point_Tire)
Super mario kart 7 drivers#
The following statistics, along with the name used in the PRIMA guide, are used in the game:īodies' statitics ( Point_Body) Bodies ( Point_Body)ĭrivers' statstics ( Point_Driver) Drivers ( Point_Driver) To obtain the values shown in the bars, two points have to be added to the Level and the resulting number must be divided by four.
In each stat, the sum of the points for the driver, body, tires and glider gives a number called Level ( Lv).